Five by Five

Five categories, five questions apiece, and the harder the question the more it is worth. You pick the square, so you pick the risk — and a wrong answer costs you what a right one would have paid. Two squares on every board are open: you name your own stake before you see the question. Clear the board and there is one more, the last word, where you risk as much of what you have as your nerve allows.

How it works
  • Twenty-five squares, five categories across and five values down. A hundred is for anybody who went to Sunday school; five hundred is for somebody who has studied the book.
  • Right answers add the value. Wrong ones take it away. That is what makes choosing a square a decision rather than a habit — a five hundred you are unsure of is a thousand-point swing.
  • Two squares are open. You will not know which until you turn one over. When you do, you set your own stake first — anything from a hundred up to what you are holding — and then you see the question.
  • The last word comes after the board is clear. You are shown the category, you risk any part of your score, and then you answer. One question decides a lot.
  • Every question here is checked against the King James text before it ships, chapter and verse, so a wrong answer in this game is a wrong answer and not a typo.
  • A new board every day, the same one for everybody, and a number you can hand a friend so they get the same twenty-five.
  • On a keyboard: the arrows move about the board, Enter opens a square, and 1 to 4 answer.